Vladislav Isaev 
Audio director, sound designer, music composer
Residence: Moscow and Saint-Petersburg / Russia
Date of birth: 26-03-1981


Sound Effects
For video games, media projects, trailers

I create sound effects in any format (from mono to dolby atmos) using different techniques (from using libraries to recording my own sounds).
Work with linear and interactive sound design. Sound effects adaptation to any scenario.

Music composition
For video games, television, multimedia

I compose music in any style, both interactive (adaptive) and linear. Coming up with adaptation of musical compositions for specific events (for example, for games) or interactive (for example, for exhibitions or installations). I prepare musical compositions for any format (including Dolby Atmos). The result can be presented in any form.

Game implementation
Fmod, Wwise, Unity, Unreal Engine, VR

Fluency in various interactive audio software. Using my experience, I create a clear hierarchy of sound effects and music, their interaction with each other and adapt projects to efficient use of the processor and memory.

Mixing and mastering
Fat sound with precise and clearance

Your production will sound rich on any device. Using the latest digital technology, I can prepare for the sale and release of your compositions on all platforms (Apple Music, Spotify, Tilda, etc.). For vinyl records I provide a separate mastering that is adapted for analogue reproduction. When you work with me, we make a product together, which means that I don't count the number of iterations.

Voice recording
For video games, advertising, exhibitions

Together with partners around the world, I help ensure the highest quality voice guidance. I adhere to the tactics of recording and processing the most natural voice to display a particular character. Also, you can be sure that I will provide the files with the correct dynamic range and volume.

Quality assurance
For video games

I perform full audio testing and auditing of your product and provide a documented description with all dynamic range parameters and loudness measurements. In addition, I will find problems, errors and other shortcomings. I will give you recommendations and can help if needed.

For archived records and damaged materials

Using advanced technology, high-quality equipment, I can repair damage during recording, remove unnecessary noise, clicks and other imperfections. I will try to make the spoiled material get another life.


Workstation: MacOS with Pro Tools Ultimate based on Avid HDX / Avid Omni for stereo and Avid Studio Mtrx for multichannel audio and dolby atmos production.
Ableton Live Suite, Apple Logic Pro X, TwistedWave.

Windows 10 PC for VR, testing and implementation.

Digital audio processing and plugins:
Flux, Avid, Crane Song, Dave Hill Designs, Audio Ease, Eventide, GRM Tools, Exponential Audio, Plugin Alliance, McDSP, LiquidSonics, iZotope, GML, Nugen Audio, Sonnox, Sound Toys, Synchro Arts, Waves, Metric Halo.

Multichannel monitoring by Quested.

Hedphones: Sennheiser HD820.

Synthesizers: Moog Mother-32, Moog Minitaur, DSI Tetra, Access Virus Ti2, Polivoks, Roland JX3P, Roland SH-101, Roland D-550, Roland TR-8, Clavia Nord Modular G2X, Korg Z1, Korg M1, Yamaha TX81Z

Recorders and microphones: Roland R-07, Nagra SD, Zoom H6, Ediroll R-44, Marantz PMD661, Sennheiser MKH-418S, Sanken COS-11D, Neumann TLM 49, handcrafted binaural microphones.