For video games, media projects, trailers, installations
For video games, television, multimedia
I compose music in any style, both interactive (adaptive) and linear. Coming up with adaptation of musical compositions for specific events (for example, for games) or interactive (for example, for exhibitions or installations). I prepare musical compositions for any format (including Dolby Atmos). The result can be presented in any form.
Fmod, Wwise, Unity, Unreal Engine, VR
Fluency in various interactive audio software. Using my experience, I create a clear hierarchy of sound effects and music, their interaction with each other and adapt projects to efficient use of the processor and memory.
Mixing and mastering
Fat sound with precise and clearance
Your production will sound rich on any device. Using the latest digital technology, I can prepare for the sale and release of your compositions on all platforms (Apple Music, Spotify, Tilda, etc.). For vinyl records I provide a separate mastering that is adapted for analogue reproduction. When you work with me, we make a product together, which means that I don’t count the number of iterations.
For video games, advertising, exhibitions
Together with partners around the world, I help ensure the highest quality voice guidance. I adhere to the tactics of recording and processing the most natural voice to display a particular character. Also, you can be sure that I will provide the files with the correct dynamic range and volume.
For video games
I perform full audio testing and auditing of your product and provide a documented description with all dynamic range parameters and loudness measurements. In addition, I will find problems, errors and other shortcomings. I will give you recommendations and can help if needed.
For archived records and damaged materials
Using advanced technology, high-quality equipment, I can repair damage during recording, remove unnecessary noise, clicks and other imperfections. I will try to make the spoiled material get another life.